Code & Play - SCOPES Digital Fabrication

Lesson Details

Age Ranges
Standards
Fab-Programming.1, Fab-Electronics.1
Author
Additional Contributors

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Author

Studio 5
Studio 5
K-12 teacher
In line with the Ministry of Communications and Information Technology’s Digital Youth Strategy, STUDIO 5 is mainly aimed at nurturing youth as digital learners by sharpening their 21st century learning skills, as they develop in an all-pervasive digital environment. In… Read More

Summary

Online workshop Introduces technology used in sport and how it improves the way sport are being practice and looks, Also we will practice coding and the types of coding in order to be introduced to Arcade console and how to code them.

 

What You'll Need

This track is unplugged, all its content is free and online.

  1. Arcade Platform
  2. Presentation.
  3. Swimming game
  4. cycling game
  5. running game

 

The Instructions

Day 1 (Introduction)

In this section we will mention sports in general and why do we celebrate a specific day in the year for the sport, and we will mention the activities of Studio 5\6 in the last year we celebrated the sport day in normal conditions as corona came and turned the world upside down.

1- We will start mentioning that we celebrate the Sport day as a promoting for the sport to educate the locals on ways to reduce health risks and promote for a healthier lifestyle.

2- Then we will mention the 2020 sport day when we participated as studio 56, in this day we managed to practice sport using technology.

3- Then we will define the meaning of sport, and we will try to interact with the participant in order to give them a space to say their opinions about sport and also to list some types of sport.

4- Then we will be asking them about their favourite sport.

5- Then we will list some types of sport.

6- Then we will discuss the word technology and what does it mean.

7- We will be discussing also the human and the technology he is creating and how does it make the life easier.

8- Then we will link the sport with the technology in order to clarify the purpose of using technology in the sport realm.

9- Then we will be asking the participant about the computer games and if it can be considered sport.

10- After that we will discuss programming and the types of coding used.