Paddle from Scratch - SCOPES Digital Fabrication

Lesson Details

Age Ranges
Fab-Programming.1, Fab-Electronics.1, Fab-Design.1
Additional Contributors

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Studio 5
Studio 5
Informal educator
In line with the Ministry of Communications and Information Technology’s Digital Youth Strategy, STUDIO 5 is mainly aimed at nurturing youth as digital learners by sharpening their 21st century learning skills, as they develop in an all-pervasive digital environment. In… Read More


Onsite workshop aims to show the student the power of being creative and having a good coding skills.

The workshop will deliver knowledge of how to code and connect between different coding methods to develop a game from scratch,

The workshop will push the participant to demonstrate his creativity through designing.

This is a 4 days activity start in designing and ends playing.

Day 1 –> Draw the field and character

Day 2 –> Code the Game

Day 3 –> Use Makey Makey

Day 4 –> Competition

What You'll Need

This workshop will need:

  1. Computer
  2. Makey-Makey
  3. Gummi Bear candy
  4. Presentation


The Instructions


In this section we will go through the time line of the workshop.

1- We will go through the workshop objectives, and we will motivate the participant as we will have a competition in the 4th day.

2- We will explain the delivered content in the 3 days and what we will be doing.

Day 1

The participants will be introduced to the Scratch platform UI and how it works. They will also design and customize the game background as the paddle field, the paddle and the paddle ball. ​​

1- We will start with a question to grab the participant attention to the topic of the session. 

2- Then we will explain the world cup tournament, going to happen in the late November in Qatar

3- Then we will ask the participant about what is sport in their opinion.