Explore the 2019 Summer Collection

maker Paideia Unit – “Human Innovation: Moving from the Paper Age to the Cardboard Age and Beyond”

Based on early human innovations and transitions from the Stone Age to the Bronze Age to the Iron Age, make tools that represent how technologies change based on changing materials…

IN THIS COLLECTION

The following teachers have contributed to our community in thanks to Nation of Makers, Constructing Modern Knowledge, Hawken School, and the Hamilton County Department of Education:

about OUR WORK

In celebration of teachers and all the preparation they do over the summer to improve their instruction, we launched Fab Days of Summer, a resource giveaway of materials and equipment. By partnering with several organizations, and through participation in conferences and offering professional development across the U.S., the Fab Foundation provided teachers vinyl cutters for their classrooms thanks to the generosity of Roland.

This collection of lessons was developed by these teachers in the use of their new machines. 

RECENT COMMUNITY CONTRIBUTED LESSONS

Human Computer – Unplugged (final)

Students become the logic gates inside a computer. Each holds a single double-sided card [ black cat (= 1) on one side, white cat (= 0) on the other ]…

July 22, 2026
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Future Ready Learning : Harnessing Emerging Technologies التعلم المستقبلي : تسخير التقنيات الناشئ

تستكشف جلسة التطوير المهني “الاستقصاء” لمدة ساعة واحدة والمخصصة للمعلمين، كيفية ردم الفجوة بين التعلم داخل الصف والمهارات المستقبلية المطلوبة. سيتعرف المشاركون على أكثر المهارات طلبًا في مختلف القطاعات، مثل الطلاقة الرقمية، ومهارات…

July 22, 2026
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Arduino Uno Q– Day 3: Full Hybrid System Creation

This workshop aims to teach participants how to create a full hybrid system using IoT and AI. In addition, participants will have an overview on many different aspects of data…

June 28, 2026
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Arduino Uno Q– Day 2: Python Arduino Programming for AI detection and action

This workshop aims to teach participants IoT and API coding and its fundamentals, using Python and live data to visualize, analyze, predict and project effects on short and long term.…

June 28, 2026
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Arduino Uno Q – Day 1: Intro / Setup / OS Installation

This workshop aims to teach participants basic coding and its fundamentals, using Python and Arduino, going from knowing the board, do the full setup and configuration, write the basic Python/Arduino…

June 28, 2026
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Local AI Agent discovering the Arduino Uno Q

This hands-on workshop guides participants step by step through the process of building and running a portable local AI agent using a resource-constrained device such as the Arduino UNO Q.…

June 25, 2026
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Interactive Beginning Sounds: Exploring Letters with Scratch & Scratch Jr

In this lesson, students develop early literacy skills by identifying and pronouncing beginning sounds, with a focus on the letter “B.” Students engage in phonics learning as they connect the…

April 30, 2026
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Engineering a Sensor-Based Plant Care System

Students design and build a smart plant monitoring system using an Arduino, a sensor, and an LED. They collect and analyze data such as light levels to determine when a…

April 29, 2026
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Fun Quiz on Binary with MicroBits

This is an optional extension activity after the teaching of binary numbers.   In the introductory arithmetic module, students learn the four operations of numbers, the PEMDAS or BODMAS rule,…

April 29, 2026
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Ergonomic Screwdriver Project: Designing and 3D Printing a Compact Hand Tool

In this lesson, students investigate ergonomics, anthropometrics, and user-centred design by designing a compact screwdriver handle for use in confined spaces. Students begin by comparing everyday products and discussing which…

April 26, 2026

Exploring Plant and Animal Cells Through 3D Models

In this lesson, students explore the structure and function of plant and animal cells using 3D printed models as a hands-on teaching aid. Students interact with physical representations of cells…

April 26, 2026
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From Waste to Growth: Designing Biodegradable Seed Starters

In this interdisciplinary lesson, students engage in a design challenge to create a biodegradable seed starter using everyday materials. Students explore how waste materials, such as food scraps and paper…

April 26, 2026
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Interactive Storytelling: Exploring Choices Using a Joystick

In this lesson, students create a simple interactive story using a joystick and Arduino. The joystick represents choices in the story, and the Arduino displays the outcome of those choices…

April 26, 2026
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Plastic-Free Power: Build Your Own Biobag!

In this hands-on, project-based lesson, students explore the science of materials and sustainability by designing and creating their own reusable bags from homemade bioplastics. Using simple ingredients: water, gelatin, glycerin,…

April 22, 2026
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Once Upon a Screen: Digital Story Illustrations

Students will use ScratchJr to create a simple digital illustration of a story’s character, setting, or events and explain how it helps tell the story.

April 22, 2026
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Morse Messenger

In the beginning, Samuel flipped a switch. And again, and again.  44 miles away, his assistant heard an eerie sound, and soon understood the words, “What hath God Wrought?”  …

April 20, 2026
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STANDARDS-ALIGNED

Community contributed lessons aligned with Common Core State Standards (CCSS) and Next Generation Science Standards (NGSS)  offer formal educators innovative pathways to teaching content knowledge. The Fab I Can Statements are a resource to develop technology-literate learning progressions to align with content standards.

FAB TESTED

Periodically lessons are adapted and tested by the Fab Foundation team based on a call for submissions from fabbers, educators, and makers.  Our inaugural set of lessons for the SCOPES-DF project were Fab Tested in 2016 and are tagged Fab Tested on the website.

OPEN-SOURCE VALUES

Lessons are distributed under a Creative Commons CC BY-NC license, that permits free use and re-purposing by others.