Bytes to Bites: Drawing Pancakes with G-Code
Create your pancakes with code! This lesson introduces you to the concepts behind CNC Computer language called G-Code and walks you through a step by step introduction on creating…
Designing PancakeBot 3D Printed Extensions
Hacking machines to either improve, or change the original purpose of the machine can be rewarding and gives the user control over their machine as well as what they can…
IN THIS COLLECTION
This collection includes 3 lessons developed exclusively for the SCOPES-DF by Miguel Valenzuela, Inventor of the PancakeBot.
These lessons offer an entry point for food enthusiasts and technologists alike to explore digitally fabricated food. The lessons were designed with students of all ages and educators of all types in mind.
PANCAKEBOT TEACHER GUIDE
Miguel Valenzuela has partnered with the Fab Foundation and the SCOPES-DF team to expand STEM learning and give exposure to digital fabrication technologies through food. This special collection is accompanied by a teacher guide for the PancakeBot.
Download the PancakeBot Teacher Guide
In the spirit of PancakeBot’s creation, Miguel and his family continue to push the boundaries of learning and enjoyment through hacking for knowledge and loads of fun!
Human Computer – Unplugged (final)
Students become the logic gates inside a computer. Each holds a single double-sided card [ black cat (= 1) on one side, white cat (= 0) on the other ]…
July 22, 2026Future Ready Learning : Harnessing Emerging Technologies التعلم المستقبلي : تسخير التقنيات الناشئ
تستكشف جلسة التطوير المهني “الاستقصاء” لمدة ساعة واحدة والمخصصة للمعلمين، كيفية ردم الفجوة بين التعلم داخل الصف والمهارات المستقبلية المطلوبة. سيتعرف المشاركون على أكثر المهارات طلبًا في مختلف القطاعات، مثل الطلاقة الرقمية، ومهارات…
July 22, 2026Arduino Uno Q– Day 3: Full Hybrid System Creation
This workshop aims to teach participants how to create a full hybrid system using IoT and AI. In addition, participants will have an overview on many different aspects of data…
June 28, 2026Arduino Uno Q– Day 2: Python Arduino Programming for AI detection and action
This workshop aims to teach participants IoT and API coding and its fundamentals, using Python and live data to visualize, analyze, predict and project effects on short and long term.…
June 28, 2026Arduino Uno Q – Day 1: Intro / Setup / OS Installation
This workshop aims to teach participants basic coding and its fundamentals, using Python and Arduino, going from knowing the board, do the full setup and configuration, write the basic Python/Arduino…
June 28, 2026Local AI Agent discovering the Arduino Uno Q
This hands-on workshop guides participants step by step through the process of building and running a portable local AI agent using a resource-constrained device such as the Arduino UNO Q.…
June 25, 2026Interactive Beginning Sounds: Exploring Letters with Scratch & Scratch Jr
In this lesson, students develop early literacy skills by identifying and pronouncing beginning sounds, with a focus on the letter “B.” Students engage in phonics learning as they connect the…
April 30, 2026Engineering a Sensor-Based Plant Care System
Students design and build a smart plant monitoring system using an Arduino, a sensor, and an LED. They collect and analyze data such as light levels to determine when a…
April 29, 2026Fun Quiz on Binary with MicroBits
This is an optional extension activity after the teaching of binary numbers. In the introductory arithmetic module, students learn the four operations of numbers, the PEMDAS or BODMAS rule,…
April 29, 2026Ergonomic Screwdriver Project: Designing and 3D Printing a Compact Hand Tool
In this lesson, students investigate ergonomics, anthropometrics, and user-centred design by designing a compact screwdriver handle for use in confined spaces. Students begin by comparing everyday products and discussing which…
April 26, 2026Exploring Plant and Animal Cells Through 3D Models
In this lesson, students explore the structure and function of plant and animal cells using 3D printed models as a hands-on teaching aid. Students interact with physical representations of cells…
April 26, 2026From Waste to Growth: Designing Biodegradable Seed Starters
In this interdisciplinary lesson, students engage in a design challenge to create a biodegradable seed starter using everyday materials. Students explore how waste materials, such as food scraps and paper…
April 26, 2026Interactive Storytelling: Exploring Choices Using a Joystick
In this lesson, students create a simple interactive story using a joystick and Arduino. The joystick represents choices in the story, and the Arduino displays the outcome of those choices…
April 26, 2026Plastic-Free Power: Build Your Own Biobag!
In this hands-on, project-based lesson, students explore the science of materials and sustainability by designing and creating their own reusable bags from homemade bioplastics. Using simple ingredients: water, gelatin, glycerin,…
April 22, 2026Once Upon a Screen: Digital Story Illustrations
Students will use ScratchJr to create a simple digital illustration of a story’s character, setting, or events and explain how it helps tell the story.
April 22, 2026Morse Messenger
In the beginning, Samuel flipped a switch. And again, and again. 44 miles away, his assistant heard an eerie sound, and soon understood the words, “What hath God Wrought?” …
April 20, 2026STANDARDS-ALIGNED
Community contributed lessons aligned with Common Core State Standards (CCSS) and Next Generation Science Standards (NGSS) offer formal educators innovative pathways to teaching content knowledge. The Fab I Can Statements are a resource to develop technology-literate learning progressions to align with content standards.
FAB TESTED
Periodically lessons are adapted and tested by the Fab Foundation team based on a call for submissions from fabbers, educators, and makers. Our inaugural set of lessons for the SCOPES-DF project were Fab Tested in 2016 and are tagged Fab Tested on the website.
OPEN-SOURCE VALUES
Lessons are distributed under a Creative Commons CC BY-NC license, that permits free use and re-purposing by others.
















