DF Labyrinth – SCOPES Digital Fabrication

Lesson Details

Subjects
Grade Levels
Fab Tools
CAD, CNC
Standards
Author

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Author

David Vanzant
David Vanzant
K-12 teacher

Summary

In this lesson, students will design, prototype, and build their own Labyrinth games using both analog and digital fabrication.

What You'll Need

Paper

Pencils/Pens

Cardboard Pieces

Scissors/Other Cutting tools

Hot Glue Guns and hot glue

Tape (Any type will suffice)

Bouncy Balls/Marbles

MDF

Carvey

Access to computers with internet connection

The Instructions

Project Hook

Find a video of Labyrinth gameplay. YouTube has several videos containing gameplay of the game. Here is the link I used: https://www.youtube.com/watch?v=cGPGzRr-ksQ The purpose of this video is to introduce students to the game. (Most of my students had never heard of it before)

Find a gameplay video to engage and inform students of what they will be building.

Project Overview

Students in groups of 2 will be prototyping and building their own Labyrinth game, well actually three… 1 easy difficulty game, 1 medium difficulty game, and 1 hard difficulty game.

The easy difficulty Labyrinth game must fit the following specifications:

Must fit a 12” x 8” area

Must have at least 3 holes and no more than 6 holes

Cannot make it impossible to win

The starting and ending point must be different locations on the board

 

The medium difficulty Labyrinth game must fit the following specifications:

Must fit a 12” x 8” area

Must have at least 6 holes and no more than 10 holes

Cannot make it impossible to win

The starting and ending point must be different locations on the board

 

The hard difficulty Labyrinth game must fit the following specifications:

Must fit a 12” x 8” area

Must have at least 10 holes and no more than 15 holes

Cannot make it impossible to win

The starting and ending point must be different locations on the board

Prototyping Phase 1

The first prototype of the group's Labyrinth games will be constructed 2D on paper using pencils/pens

First Prototype:

Paper and Pencil

 

Your first prototype for your labyrinth game will be made out of paper, using pencils/pens to sketch out the design for each of the three difficulties.

 

Include ALL measurements for all three games, be sure to include the following:

  • Size of each hole (should all be the same size)
  • Length and width of all walls and openings

 

Once your group is finished with this prototype, get your teacher’s signature

Teacher’s Signature:________________

 

 

 

 

 

Prototyping Phase 2

The second prototype of the group's Labyrinth games will be constructed 3D using cardboard

Second Prototype:

Cardboard

 

Your second prototype for your labyrinth game will be made out of cardboard (use materials like tape and hot glue to hold it together)

 

The cardboard prototype for all three games should be playable

 

Once your group is finished with this prototype, get your teacher’s signature

Teacher’s Signature:________________

 

 

Prototyping Phase 3

The third prototype of the group's Labyrinth games will be constructed 3D on TinkerCAD, then using a CNC machine (we used a Carvey) to cut out the design and pieces.

Third Prototype: 

MDF

 

Your third prototype for your labyrinth game will be designed using TinkerCAD and cut out using the Carvey.

 

Your group will be given three pieces of MDF (I precut the MDF to 12″x8″ dimensions to fit in our Carvey) upon completion of the TinkerCAD model (This is a great way to use up wood/MDF scraps for the sides/walls)

 

 

Culminating Event

The last step in this project is allowing groups to play each other's Labyrinth games.

Setup student games around the room along with a timer, piece of paper, and a pencil at each game. Students visit several different games, recording their times of completion.

Standards

  • (Fab-Modeling.2): I can construct compound shapes and multi-part components ready for physical production using multiple representations.
  • (Fab-Fabrication.2): I can develop workflows across four or more of the following: modeling softwares, programming environments, fabrication machines, electronic components, material choices, or assembly operations.

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  1. SCOPES-DF March 8, 2019
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