FCH - Floating Light – SCOPES-DF

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Julia Teeninga
Julia Teeninga

Summary

The “Floating Light” is part of the FabConnectHer project, which supports young women in learning new skills in science, technology, engineering, art, and maths (STEAM). In this lesson, students make a glowing bottle that floats, using tonic water, an LED blacklight, a solar panel, a battery, and an Arduino.

 

The project brings together renewable energy, coding, and chemistry in a fun and creative way. Students learn how sunlight is turned into energy, how to program Arduino to control lights, and how tonic water glows under blacklight. They also practise building circuits and working safely with electronics.

 

The lesson is designed for high school and college students, especially girls and young women aged 15–30, working in small groups. By the end, each group has made their own floating glowing bottle, tested it, and thought of ways to improve it. The activity builds confidence, teamwork, and creativity while showing how technology and science can be both useful and fun.

What You'll Need

Materials:

 

  • LED blacklight
  • Small solar panel
  • Battery
  • Arduino microcontroller
  • Tonic water
  • Clear plastic or glass bottle
  • Waterproof sealant
  • Wires and connectors
  • Breadboard
  • Resistors
  • USB cable for Arduino
  • Arduino IDE (installed on computers)
  • Basic tools (screwdrivers, wire cutters, soldering iron)

 

Safety Precaution & tips:

  • Beware of electric power

 

Learning Objectives

  • Understand how solar panels turn sunlight into energy.
  • Learn the basics of programming an Arduino to control an LED light.
  • Discover how tonic water glows under blacklight and why (fluorescence).
  • Gain hands-on experience in building a small circuit with a solar panel, battery, Arduino, and LED.
  • Assemble and test a floating glowing bottle safely and effectively.
  • Work in a team to solve problems and complete a creative project.
  • Build confidence by combining science, technology, and creativity to make something unique.

 

Reflection

This activity gives students a chance to combine science, technology, and creativity in one project. By making a floating glowing bottle, they see how renewable energy, coding, and chemistry can work together in a fun and useful way. Students learn to handle real tools and materials, practise programming, and understand how solar energy can power electronic devices.

 

The process encourages teamwork, problem-solving, and trying out different solutions when things don’t work right the first time. Students gain confidence by seeing their own ideas turn into a working product. In the end, they not only create a glowing bottle but also understand how the skills they practised can be used in other projects that connect technology with sustainability.

 

The Instructions

Introduction to the Project and Assembly (1 hour)

In this session, students are introduced to the floating light project and its key components. They learn how solar panels create energy, how Arduino can control an LED, and why tonic water glows under blacklight. Students then prepare their bottles by filling and sealing them with tonic water, and begin setting up the solar panel, battery, and Arduino connections. By the end of the session, they have a prepared bottle and the first steps of their circuit ready.

Step 1: Introduction (15 minutes)

  • Briefly explain the project and its components.
  • Discuss the principles of renewable energy using a solar panel.
  • Explain the role of Arduino in controlling the LED light.
  • Introduce the concept of fluorescence and how tonic water will be used to create a glowing effect.

 

Step 2: Preparing the Bottle (20 minutes)

  • Demonstrate how to clean and prepare the bottle.
  • Pour tonic water into the bottle and seal it with a waterproof sealant.
  • Test the bottle by shaking it to ensure it is properly sealed and no water leaks.

 

Step 3: Setting Up the Solar Panel, Battery and Arduino (25 minutes)

  • Show how to connect the solar panel to the Arduino.
  • Explain the importance of the correct polarity and how to use a multimeter to check connections.
  • Connect the solar panel to a breadboard and then to the Arduino.

 

Programming the Arduino and Assembling the Circuit (1 hour)

In this session, students are introduced to the Arduino IDE and learn the basics of programming. They write and upload simple code to control the LED blacklight with input from the solar panel. After coding, students connect the LED to the Arduino using a breadboard and resistors, and test their setup to make sure the light responds correctly. By the end of the session, they have a working program and circuit that link renewable energy with coding.

Step 1: Introduction to Arduino IDE (15 minutes)

  • Introduce the Arduino IDE and basic programming concepts.
  • Explain how to write and upload a simple program to the Arduino.

 

Step 2: Writing the Code (30 minutes)

  • Provide the code to control the LED blacklight based on solar panel input. (downloads)
  • Explain the code step-by-step.
  • Assist students in uploading the code to their Arduinos.

 

Step 3: Connecting the LED and Testing (15 minutes)

  • Demonstrate how to connect the LED blacklight to the Arduino using the breadboard and appropriate resistors.
  • Test the setup to ensure the LED turns on and off based on the solar panel’s input.

 

Final Assembly and Demonstration (1 hour)

In this session, students complete the final build of their floating light project. They secure the LED blacklight inside or outside the bottle, fill it with tonic water, and make sure all connections are waterproof. After placing the electronics in a safe container and adding floating support, they test the project in sunlight to activate the solar panel. Students observe the glowing effect, check the floating system, and ensure everything works as planned. By the end of the session, each group has a fully working floating light in a bottle.

Step 1: Finalizing the Assembly (20 minutes)

  • Help students place the LED blacklight inside the bottle or attach it securely to the outside.
  • Bottle must be filled 2/3 whit tonic water and must be closed again.
  • Ensure all connections are waterproof and secure. (see watertight solution download files)
  • All the electronics can be placed in a box with the solar panels on top and filled whit the watertight solution after testing. There can be a floating device like some ping pong balls (min 2) include to hold the system in place.

 

Step 2: Testing the Project (20 minutes)

  • Place the bottle in sunlight or under a strong light source to activate the solar panel.
  • Observe the LED blacklight turning on and causing the tonic water to glow.
  • Testing the floating abilities of the system by pouring tonic water in or out the bottle.
  • Be sure that the solar panel is directed to the sunlight.

 

Wrap- up & reflection

In the final part of the lesson, students reflect on their project, sharing what worked well and what challenges they faced. They are encouraged to suggest improvements or new ideas for future versions of the floating light. The teacher highlights how the skills learned—renewable energy, coding, and building with microcontrollers—can also be used in many other creative and sustainable projects.

  • Discuss the outcome of the project and any challenges faced during assembly.
  • Encourage students to think of improvements or variations they could make to the project.

 

Explain how the concepts learned can be applied to other projects involving renewable energy and microcontrollers.

Extension activities

Students can expand the project by trying out new bottle shapes, adding creative code for different light effects, or using extra sensors to make the design interactive. The light does not need to float—it can also be used as a glowing standalone object, working well in dark or icy settings.

  • Experiment with different bottle shapes and sizes to see how it affects the light diffusion.
  • Modify the code to include different lighting patterns or responses to varying light levels.
  • Integrate additional sensors, such as a temperature or motion sensor, to create more interactive projects.
  • It doesn’t have to be a floating device, as a standalone it works as well in the dark as a shiny blue light. Also works great in icy surroundings.

 

Additional resources

Students and teachers can find further inspiration and guidance through external resources. The Light Challenge shows creative examples of light projects in cities, while the Arduino website offers tutorials and hardware ideas for programming. A solar light installation guide gives practical tips for working with solar technology, and the watertight solution link provides options for safely protecting electronic components in outdoor or floating projects.

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