Educ-avatar – SCOPES-DF

Lesson Details

Age Ranges
Standards
Fab-Programming.2, Fab-Design.2
Author

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Author

Studio 5
Studio 5
Informal educator
In line with the Ministry of Communications and Information Technology’s Digital Youth Strategy, STUDIO 5 is mainly aimed at nurturing youth as digital learners by sharpening their 21st century learning skills, as they develop in an all-pervasive digital environment. In… Read More

Summary

This is an international workshops, where participants from different parts of the world were introduced to the subject of the workshop, the International Day of Education event. They got the chance to discuss their thoughts and ideas about the importance and the future of Education. They were also introduced to the Co-spaces platform where they learned how to customize their own character and design their environment, expressing their vision of the future of Education.

What You'll Need

  • Computer/ Laptop.
  • Internet connections.
  • Cospaces platform: https://cospaces.io/edu/
  • Presentation.

 

Lesson Materials

The Instructions

Introduction

Duration: 5 min. The organizers will wait for the participants to join, introduce themselves, and have an ice-breaking activity.

1- Introduce yourself.

  • The organizers introduce themselves briefly.

2- Wait for all students to join.

  • Ask the participants to share their name and open the camera if possible.
  • Ask where the participants are joining from.

3- Ice breaking activity.

  • Ask general questions like “what is the capital of Qatar” and let the participants share their answers in the chat. 

 

Presentation

Duration: 10 min. The instructor will explain the topic of the workshop, some technical concepts, and what is the digital prototype of this workshop.

Introduction to Microsoft Teams interface.

2- The reason we are celebrating this day (The International Day of Education).

  • Highlight the importance of education and its affect on human beings.

 

3- Brainstorming: how do you imagine future classrooms to be like?.

  • Allow the participants to use their imagination and express their ideas.

4- Explain the difference between virtual and real.

  • Virtual: non-tangible, require devices.
  • Reality: tangible, no devices required.

5- Explain the meaning of Virtual Reality.

  • Virtual Reality (VR) is a computer-generated environment with scenes and objects that appear to be real, making the user feel the immersion.

6- Explain how VR works.

  • Design the scene.
  • Build the settings.
  • Connect the hardware 

7- The uses of VR.

 

8- Question to participants: Have you experienced VR before.

  • Ask the participants to share their VR experiences, how they felt, and what was it about.

9- Introduction to Co-spaces platform.

 

10- Explain what we will be doing today.

  • Add, customize a 3D Avatar.
  • Use block coding to program the character.
  • Add different components to design the environment around the character.

11- How to access the classroom on CoSpaces.

  • Provide the class code to the participants and assist them in joining the virtual classroom.
  • Guide them to access the shared project, under classes tab.

12- How to share your project.

  • Explain how you can share the project for the public to view it.
  • Explain that no one can edit or change the project.

 

13- How to build a cardboard headset to have the VR experience. 

  • Share the link of Google cardboard headset tutorial.

 

Join the classroom

Duration: 5 min. The instructor will guide the students to join the Cospaces classroom and open the shared project.

1- Share the class code with participants and show them how to enter to the class through co-spaces website.

  • Share the link of CoSpaces platform. (https://cospaces.io/edu/)

 

  • Ask them to sign-up as students and setup their account.

 

2- Guide the participants to access the shared project, under the classes tab.

  • Manually assign the students to the project.
  • Guide them to access the project, under the Classes tab.

 

3- Guide the participant to enter to the correct scene, based on their country.

 

4- Explain the interface of Co-spaces, the different sections of the platform, and how you can move around it.

 

Design the character

Duration: 30 min. The instructor will teach the students how they can add, customize, and program a character in the 3D environment. The character will represent the participant and his/her thoughts about the future of education.

1- Design your own character.

Drag and drop the character model from the library (people section).

 

Show how you can change the scale and position of the character.

  • Use the tool box appearing on top of the character’s head to adjust the size, location, and rotation.

Change the material properties (hair, pants, skin, sweater) of the character to represent your looks.

  • Right click on the character to view the options menu, select Material.