Tech_Gadget – SCOPES-DF

Lesson Details

Subjects
Age Ranges
Standards
Fab-Safety.1, Fab-Programming.1, Fab-Electronics.1
Author
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Author

Studio 5
Studio 5
Informal educator
In line with the Ministry of Communications and Information Technology’s Digital Youth Strategy, STUDIO 5 is mainly aimed at nurturing youth as digital learners by sharpening their 21st century learning skills, as they develop in an all-pervasive digital environment. In… Read More

Summary

This is a 5-day track focus on Wearable technology and the way Wearable works, in addition to how it related to fashion and its benefits of this technology in the daily life. Also, we will have the chance to introduce Microcontrollers to understand its role in wearable technology.

 

Days:

  1. Wearable Technology.
  2. Circuits and MCU’s
  3. Sensors.
  4. Input & Outputs.
  5. Wearable project reference.

 

What You'll Need

This track is unplugged, All the content is online and free.

  1.  Presentation Files.
  2. Adafruit Platform.

 

The Instructions

Day 1 (Introduction)

In this day we will introduce Wearable technology to the participant in order to understand the way this tech. Works. They will also understand the fields of this technology involved in, in order to understand the variety of applications of this tech. Able to change and affect.

1- At the beginning we will start by an Ice braking question to drive their attention to what we are going to deliver.

“What does wearable means to you?”

Most of the participant hears this term for the first time, and they are not aware of this technology.

 

Wearable Technology

In this section we will go through what is meant by wearable technology and its types.

1- We will firstly go through what is meant by Wearable Technology.

“Wearable are devices incorporated into items that can be comfortably worn on a body”.

2- Then we will go through the types of wearable are used and the purpose of using such tech.

“Wearable are used for the purpose of tracking information to be processed for farther analysis.”

3- We can ask the participant to provide an example for a wearable they might see or used?

4- Then we will go through the types wearable have.

  • Smartwatches : devices do provide the user with notification “missed calls, massages, and social media”
  • Head mounted display: which are devices that takes the user to a virtual world.
  • Fitness tracker: devices mostly used by athletes that can provide steps moved, active time and calories burnt.
  • Smart cloths : smart electronics incorporate with wearable cloths to give fashionable look.
  • Implantable : devices are medically used, and they are inserted to the human body through surgeries.

Internet of things (IOT)

In this section we will introduce IOT to the participant and how this technology is improving the fashion industry.

1- We will begin by directing a question to the participant regarding if they have seen this technology around?

“Most of the participant answer will be no”

But they already dealt with this technology as it is used in State of Qatar in every parking area.

2- We will let them know that IOT is referred to every thing connected to the internet especially sensors connected where they keep sending data.

3- Then we will go through some of these sensors that are connected with wearable that can be also connected to the internet.

4- Then we will show them this video about wearable.

Video Link

 

Wearable and fashion

In this section we will go through some wearable technology that are involved in the fashion industry and how it benefits the industry.

1- We will introduce the participant to the conductive fabric which is made out of steel threads.

Video Link

2- Then we will go through the smart clothing industry where smart sensors and smart textile are added for further functionality than the normal traditional use.

3- After that we will introduce the flex circuit where normal circuits are made and printed over flex boards can be added to clothes without feeling that there is solid equipment in your clothes.

 

Adafruit Board

In this section we will introduce the participant to the board that they have to deal with and simulate their application on it.

1- We will introduce the participant to the brief definition of the MCU where it says that MCU is a miniature computer with restricted abilities.