Virtualize your art piece – SCOPES-DF

Lesson Details

Age Ranges
Standards
Fab-Programming.2, Fab-Modeling.2, Fab-Design.2
Author
Additional Contributors

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Author

Studio 5
Studio 5
Other
In line with the Ministry of Communications and Information Technology’s Digital Youth Strategy, STUDIO 5 is mainly aimed at nurturing youth as digital learners by sharpening their 21st century learning skills, as they develop in an all-pervasive digital environment. In… Read More

Summary

Participants will be learning the meaning of Virtual Reality and the basics of making a VR reality experience. They will be using the art piece they made in Day 1 and Day 2 to design the VR environment. They will be using Co-spaces platform to create the VR experience.

What You'll Need

1.      Presentation

2.      Computer

3.      internet access

4.      Co-spaces platform

5.      Google VR Cardboard

6.     Results Video

Lesson Materials

The Instructions

Presentation

Presentation

1- Who are we and what we do in Studio 56.

2- Introduce the client letter.

3- Question: What is Art?

Explain the meaning of Art.

Video about the meaning of Art.

4- What is Virtual Reality.

Examples of VR applications.

Video about Arts & VR. 

5- Question: Imagine you can draw in VR.

Ask the participants what would they draw in VR.

6- Used terms.

Explain the meaning of: Collision, Event, Physics, Mesh, Model.

7- Which program we will be using today.

Co-spaces. 

8- Explain how to join a classroom in Co-spaces. 

9-Explain the UI of the program. 

10- How to test the final project in VR using Google cardboard headsets.

They will be using VR cardboard headsets made by Studio 5/6 at the end of the day.

 

Co-spaces:

1- Join the classroom using the class code.

2- Open new Co-spaces 3D empty project.

Explore the user-interface of co-spaces platform.

 

Build the environment:

1- Introduction to Co-spaces platform.

•Adding components from library.

•Adding environment (forest, desert, …etc.).