Virtualize your art piece - SCOPES Digital Fabrication

Lesson Details

Age Ranges
Standards
Fab-Programming.2, Fab-Modeling.2, Fab-Design.2
Author
Additional Contributors

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Author

Studio 5
Studio 5
Informal educator
In line with the Ministry of Communications and Information Technology’s Digital Youth Strategy, STUDIO 5 is mainly aimed at nurturing youth as digital learners by sharpening their 21st century learning skills, as they develop in an all-pervasive digital environment. In… Read More

Summary

Participants will be learning the meaning of Virtual Reality and the basics of making a VR reality experience. They will be using the art piece they made in Day 1 and Day 2 to design the VR environment. They will be using Co-spaces platform to create the VR experience.

What You'll Need

1.      Presentation

2.      Computer

3.      internet access

4.      Co-spaces platform

5.      Google VR Cardboard

6.     Results Video

Lesson Materials

The Instructions

Presentation

Presentation

1- Who are we and what we do in Studio 56.

2- Introduce the client letter.

3- Question: What is Art?

Explain the meaning of Art.

Video about the meaning of Art.

4- What is Virtual Reality.

Examples of VR applications.

Video about Arts & VR. 

5- Question: Imagine you can draw in VR.

Ask the participants what would they draw in VR.

6- Used terms.

Explain the meaning of: Collision, Event, Physics, Mesh, Model.

7- Which program we will be using today.

Co-spaces. 

8- Explain how to join a classroom in Co-spaces. 

9-Explain the UI of the program. 

10- How to test the final project in VR using Google cardboard headsets.

They will be using VR cardboard headsets made by Studio 5/6 at the end of the day.

 

Co-spaces:

1- Join the classroom using the class code.

2- Open new Co-spaces 3D empty project.

Explore the user-interface of co-spaces platform.

 

Build the environment:

1- Introduction to Co-spaces platform.

Adding components from library.

Adding environment (forest, desert, …etc.).

Movements in the 3D environment (keyboard arrows, mouse).

Camera movements.

Multiple scenes.

2- Import the 3D model of the art piece made in Day 2.

Import the 3D model (.obj file) then drag and drop the model to the environment.

Change the material color of the model.

Alter the transform (size, position, rotation) of the model.

3- Design the environment around the 3D model.

Ask the participants to use the 3D model in creating a creative space, which can be a museum, art gallery, creative tower, maze, garden, …etc.

Discuss with the participants what they want to create and let them choose their preferred venue.

4- Explain how to use the tools provided in Co-spaces.

Explain the lock, group, duplicate, and attach tools.

Show how to add characters and alter their animation, looks, and text.