Accelerometer Brush - SCOPES Digital Fabrication

Lesson Details

Age Ranges
Standards
Fab-Programming.1, Fab-Electronics.1
Author
Additional Contributors

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Author

Studio 5
Studio 5
Informal educator
In line with the Ministry of Communications and Information Technology’s Digital Youth Strategy, STUDIO 5 is mainly aimed at nurturing youth as digital learners by sharpening their 21st century learning skills, as they develop in an all-pervasive digital environment. In… Read More

Summary

On-Site session aims toward delivering the knowledge of how codes are built and a bit of how electronics work in order to use the (Circuit playground Express microcontroller), which will be coded using the platform (Make-Code). In addition to the technical skills delivered the session will focus on the the side of how science and art are beneficial to each other.

What You'll Need

In this session, we need:

1- Computer

2- Circuit Playground express microcontroller (Adafruit)

3- Scratch software.

4- presentation.

 

The Instructions

Introduction

In this section we will explain and discuss the whole workshop we going to deliver in the week starting from this day. Also, we will ice break with the participant.

1- We will explain the workshop session for the participant day by day.

 

  • Participant will start in this day to create their drawing using the microcontroller after they code it as a paint brush.
  • In the second day, they will convert their 2D drawing into a 3D object.
  • Finally, they will add their 3D object to a virtual reality environment.

2- Then we will ice break with the participant to let them engage in the session.

3- Then we will discuss and explain the meaning of science.

4- Then we will speak a bit about the Art and its unlimited definitions.

5- Then we will show the linkage between the art and the science.

6- Then we will ask the participant how they could define art and science from their perspective.

What we will be doing today

In this section we will show the participant what we will be doing today, in addition to explaining the way of building the prototype.

1- We will show the participant the prototype we want to build and the needed material to have the prototype done.

2- Then we will talk about software as instructions written in a sketch and the computer will execute these instructions one by one.

3- Then we will show the participant the types of coding and the one we will be using today, which is block coding.

4- Then we will present a video that explain the meaning of coding and its types in addition to a number of coding languages.

5- Then we will ask the participant about the uses of the coding process.