Build VR Library - SCOPES Digital Fabrication

Lesson Details

Subjects
Age Ranges
Standards
Fab-Programming.1, Fab-Design.1
Author
Additional Contributors

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Author

Studio 5
Studio 5
Informal educator
In line with the Ministry of Communications and Information Technology’s Digital Youth Strategy, STUDIO 5 is mainly aimed at nurturing youth as digital learners by sharpening their 21st century learning skills, as they develop in an all-pervasive digital environment. In… Read More

Summary

Online Unplugged lesson plan presenting virtual reality technology and how its being used in different application in order to make a Virtual tour scene in a library.

What You'll Need

Free Online Lesson needs the following materials and platform:

 

 

The Instructions

Introduction ( Ice breaking )

In this section, we will start by an Ice-Breaking question with the participant to get them involved in the presentation and to break the boundaries of shyness.

1- We will ask the participant about their dream place they would like to be in.

 

  • Most of the participant are going to wild describing things un real as being in an empty space, some likes being realistic as they like nature and being in green spots.
  • Here you can start by telling about your own dream place to encourage them.

2- Then we will start explaining reality for the participant as its symbolic information related to humans and understanding of humans.

3- Then we will explain what is meant by virtual, as things doesn’t exist in reality, and they are considered imaginary.

4- Then we will show the difference between the reality and the virtual.

 

Virtual Reality

In this section we will explain what is meant by virtual reality, and we will try to briefly link it with some experience the participant went through.

1- We will explain the virtual reality phrase after explaining each word separately.

2- Virtual reality is a computer generated environment; try’s to immerse the user and persuade the mind of the user that what is happening is real.

3- Then we will show the participant a video for a virtual reality experience.

Video Link

4- Then we will ask the participant regarding the ways they know of how they can build their dream places.

5- Then we will discuss how virtual reality works:

  • Design
  • Build settings
  • connect hardware (VR Set)

6- Then we will discuss the uses of the VR in the real life.

  • Used in medical field for training
  • Used in education
  • Used in industrial

What we will be doing today

In this section we will show the participant what we are going to today in the practice as we are going to build a Virtual Reality scene for a library.

1- We will show the participant some ideas for libraries can be built using Co-Space.

 

2- Then we will give a bit of time for the participant to think of ideas can be done from their Imagination.

Practice

In this section we will introduce the participant to Co-Space platform and show them the capabilities of the platform and what we can do.

1- We will start by sharing the link of Co-Space with the participant.

2- Also, we will be having a class been made for the students who are not having an Account on Co-Space, so we can save a bit of time on building the scene.

3- We will encourage the participant to create an account on Co-Space to have their work saved when they want to share it with their friends.

 

4- Then we will show the scene we created as an encouragement for them and also a mind refreshment, so they can try to build a nicer one.

 

 

 

5- Then we can either let the participant start doing the scene or we can do it together as a help and also instruction delivering for them if they don’t know how to add some feature.

6- We also explain the needed features we are going to use like the import from web, place objects, re-scale objects, transit object, rotate object, add speak, add thoughts, and also how to add floor pictures.

Standards

  • (Fab-Programming.1): I understand the basic structure of a simple program and can modify values, variables, or other parameters to alter its output, function, or behavior.
  • (Fab-Design.1): I can be responsible for various activities throughout a design process within a group under instructor guidance.

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