Build your own game with Scratch – SCOPES-DF

Lesson Details

Age Ranges
5-8
Standards
Fab-Programming.2, Fab-Design.2
Author
Additional Contributors

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Author

Sarah Boussaa
Sarah Boussaa
Informal educator
Sarah Boussaa, an Edu-Tech engineer assistant in Studio 56 Fablab, Computer science graduate, passionate about teaching Technology and Digital fabrication to the coming generations, love outdoor activities with family and friends. Read More

Summary

In this 5-day series workshop, children will learn the basics of coding in the programming language “Scratch” in order to create their own game.

Every day they will be a new code to learn and add to the game. On the last day, participants will use all the commands learned to create their own game as a final project.

What You'll Need

-Computer.

-Internet connection.

-Scratch software.

 

Link of software: https://scratch.mit.edu/

The Instructions

Day1: Build your game

On first day, participants will be introduced to Design the game interface, including background and components. 

Presentation :

1- Who are we and what we do in Studio 56.

2- Which zone we will be in today.

3- Introduction to teams software user-interface.

4- Introduce the story behind the workshop.

5- Explain what is game development.

6- Explain what are multi-player games.

7- Introduction to Scratch software user-interface.

 

Prototype:

1- Explain the user-interface of Scratch platform and the structure of the platform.

2- Explain how you can add components to the user-interface by choosing from the sprites collection.

3- Explain how you can change the design of the sprites using the paint tool (change color, add text, etc).

4- Explain how you can change the properties of the sprites like position, size, direction, etc.

5- Explain how to add a background picture to the game using the “choose a backdrop” button.

6- Add three sprites using the “choose a sprite” button: ball, paddle, red line.

7- Explore the paint tools to change the color of the ball and add text in the middle of it.

8- Save the project on your desktop by going to File >> Save to your computer.

Day2: Program the game

On the second day, participants will be able to Use block coding to program the movements and actions of the game. 

Presentation :

1- Overview on what was done on Day1.

2- Video about the meaning of coding.

3- Explain what is Block coding.

4- Explain the difference between block-based and text-based coding.

 

Prototype:

1- Explanation of the coding section interface of the Scratch platform.

2- Explanation of the different types of blocks and their purpose.

3- Explain how blocks can be added (by dragging then dropping them).

3- Use the appropriate blocks to code the continuous random movements of the ball.

4- Program the scoring system to increase the score by 1 every time the ball touches the paddle.

5- Program the losing condition; when the ball touches the red line.

6- Program the paddle to follow the mouse input.

6- Test the game and fix any issues found. 

Day3: Effects and animation

On the third day participants will be able to add different effects and animation to make the game more appealing.

Presentation :

1- Overview on what was done on Day2.

2- Explain which effects and animations can be added to the game.

3- Explain how effects and animations can be added.

 

Prototype:

1- Add the color changing effect to the ball using block coding.

2- Add different letter components and change their size.

3- Animate the letters using block coding.

4- Let the participants explore and create different effects by themselves.

5- Test the game and fix any problems found. 

 

Day4: Sound effects

On the fourth day participants will learn how to Record an own sound and add it to the game.

Presentation :

1- Overview on what was done on Day3.

2- Explain how sound can be added or recorded.

 

Prototype:

1- Explanation of the Sound section interface of the Scratch platform.

2- Explain how sound can be recorded Scratch, saying the instructions of how to play the game.

3- Explain the sound effects and how they can be added.

4- Use block coding to add the sound to play at the beginning of the game.

5- Use block coding to add losing sound when the player loses.

6- Test and fix any problems found. 

Day5: Test and share your game

On the last day participants will be able to test the final application, fix any issues, and share it with other participants.

Presentation :

1- Overview on what was done on Day4.

2- What we will be doing today.

 

Prototype:

1- Test if the game is working correctly.

2- Fix any problems found.

3- Ask the participants to share their prototypes with others.

4- Discuss what they have learned during the five days and what can be added to enhance the game.

Standards

  • (Fab-Programming.2): I can create a program with more than one instruction.
  • (Fab-Design.2): I can participate in design reviews with prepared presentation materials as well as give and receive feedback from peers.

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