Digital Racing - SCOPES Digital Fabrication

Lesson Details

Age Ranges
Standards
Fab-Programming.1
Author
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Author

Studio 5
Studio 5
Informal educator
In line with the Ministry of Communications and Information Technology’s Digital Youth Strategy, STUDIO 5 is mainly aimed at nurturing youth as digital learners by sharpening their 21st century learning skills, as they develop in an all-pervasive digital environment. In… Read More

Summary

Online Unplugged lesson aims to orient kids about the sport technology and how it play a role in athletes practice.

We will also introduce participant to coding and how to use block coding as a first step to be professional in writing codes, in order to introduce participant to Arcade consoles and how to code them.

What You'll Need

This track is unplugged, all its content is free and online.

  1. Arcade Platform
  2. Presentation.
  3. Game.

 

The Instructions

Introduction

In this section, we will ice break with the participant by asking them a question to attract their attention, and introduce them to sport and the type of sports.

1- We will start by asking the student about the sport if It’s going to be virtual?

 

2- Then we will ask the participant about the sport in general.

“As a physical activities can be performed to express and improve physical fitness and mental well-being “

 

 

3- Then we will ask the participant about the types of sport they have previously practised, and also the types of sports that existing.

 

Technology

In this section we will introduce the participant to the technology and how its being merged with sport.

1- We will start here by explaining the definition of technology to the participant also we will try to let them briefly define the technology meaning, “As tools been invented by humans to make their life easier”, “Also here we can clarify that any kind of tool built considered as a technology so the hummer and the nails once was a breaking technology at that era”

 

 

2- Then we will try to express the linkage between the technology and the sport and how does it play a role in the realm of sport by trying to enhance the experience of the user and also trying to rise the performance of the training the athlete is practising.

 

 

3- Then we will ask the participant about if they are considering computer games as a kind of sport.

 

Coding

In this section we will introduce the participant to programing and the technique used in coding also we will try to clarify the types of available types in coding and the languages we can use.

1- We will start by introducing the participant to programming in general and clarify the concept behind the need to code also we will try to clarify the types for them and introduce them to the block coding type that they are going to use.

 

2- Then we will present a video to the participant to introduce them to coding in general and also mention the available languages they can use.

 

 

Video Link

What we will be doing today

In this section we will clarify the needed steps to build the game in the Arcade platform. We will try to step-by-step clarify the points needed.

1- We will describe the game that we are going to build on Arcade platform.

“As a racing game that we will code using the Platform within the game we will be building a winning scenario and a loosing scenario also we will try to add some kind of effects to the game and counters”

 

 

2- Then we will show the participant the codes that we need.,

As we need to clarify the loops for them.

“On start loop” : A loop the computer going to execute once the play button is pressed.

And within this loop, we will be adding the needed animation when the game starts.

Also, we will build the tile-map for the racing field and also the characters we have to have in our race.

Finally, we need to add the position for each character and not forgetting to set the type for each character.