Explore VR Education city – SCOPES Digital Fabrication

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Author

Studio 5/6
Studio 5/6
K-12 teacher
In line with the Ministry of Transport and Communications’ Digital Youth Strategy, STUDIO 5/6 is mainly aimed at nurturing youth as digital learners by sharpening their 21st century learning skills, as they develop in an all-pervasive digital environment. In fact,… Read More

Summary

Participants will be introduced to the concept of Virtual Reality and 3D design. They will learn how to design a sustainable 3D environment of an education city, using Vectary software.

What You'll Need

-Computer/laptop.

-Internet connection.

-Vectary software: https://www.vectary.com/

Learning Outcomes

    After attending this session, participants will be able to:

    • Recognize the interface structure of the platform.
    • Add components from the library to the 3D environment.
    • Use the edit tool to modify the properties of components.
    • Design a full 3D environment of an Education city.

     

The Instructions

Presentation

During the presentation, the participants will discuss the purpose of the workshop and different topics to learn and exchange knowledge.

1- Who are we and what we do in Studio 56.

  • What is a Fablab.
  • What you find inside a Fablab.
  • The different zones of Studio 5/6: Technology, creativity, and software zones.

2- Introduction to Teams interface.

3- Introduce the client letter of the workshop.

  • The story behind the purpose of this workshop.

4- What is the meaning VR?

  • The definition of Virtual Reality.

5- Video about Virtual reality.

6- Examples of VR practices.

7- Some used terms in the 3D design field. 

  • The definition of “Mesh”.
  • The definition of “Model”.

8- Introduction to Vectary platform.

  • Getting started on Vectary.
  • Rotation tool.
  • Scaling and moving tools.
  • Basic objects.
  • Background color/image.

9- Modern education city inspired design.

10- How you can export your project and test it in VR.

  • Export the “.obj” file from Vectary, once done with the design.
  • Open any VR design software like Unity, Cospaces.
  • Import the “.obj” file to the VR software, add character, and build the project.

10- What we will be doing today.

 

Prototype

The instructor will be explaining the steps of building the prototype, and the participants will be following the steps.

1- Sign up and make an account on Vectary platform.

2- Explain the user-interface and structure of the Vectary platform.

3- Explain how to create a new empty project.

  • Create a new bland project.
  • Show the templates available.

4- Explain how you can add components from the library to the scene.

  • Drag and drop components from the Library to the 3D environment.

5- Explain how you can use the Edit tool to the components.

6- Explain how you can add material to the components.

  • Drag the material to the object.

7- Explain how you can change the sky color.

8- Explain how you can import components from outside the program to the scene.

9- Build a 3D Education city.

  • Add base (ground) and give it a texture.
  • Add buildings representing the different buildings of the education city.
  • Add open-study area, park, ..etc..
  • Add background color/image.
  • Add seats using different shapes.

10- Explain the formats of exporting the project (.stl, .obj).

11- Share and discuss the results of the participants.

Standards

  • (Fab-Design.2): I can participate in design reviews with prepared presentation materials as well as give and receive feedback from peers.

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