Once Upon a Screen: Digital Story Illustrations – SCOPES-DF

Lesson Details

Age Ranges *
5-8,
Standards
1.RL.7
Author

Author

Cylina Silva
Cylina Silva

Summary

Students will use ScratchJr to create a simple digital illustration of a story’s character, setting, or events and explain how it helps tell the story.

What You'll Need

Story Map handout

A story to read (I read Build by Emily Lex)

iPad

Pencil

Lesson Materials

Learning Objectives

Students will identify characters, setting, and events in a story.

Students will explain how illustrations help tell a story. 

Students will create a simple digital illustration using ScratchJr that represents a character, setting, or event. 

 

Reflection

This lesson was a bit of a challenge to begin with since I had never personally used ScratchJr and previously had only ever made two projects with scratch itself. It was a bit of a learning curve but once i figured out how it worked I really enjoyed it. I believe that this lesson did not need this to be a success but judging by how well my students liked it I would say it was a definite benefit. My students had never used ScratchJr before so I was a bit nervous on how that would work but overall it was not too challenging. I believe that using ScratchJr benefited this activity tremendously because my students who normally cannot recall details from a story were talking up a storm and answer all the questions correctly.

  1. This activity aligned well with my intended standards because students were able to use digital fabrication to tell me all about the story they had read. This aligned with the standard of identifying characters, setting, and events in a story. It also aligned with students being able to explain how illustrations help tell a story. I think to strengthen this alignment I would ask students to only illustrate one main event in the story so that they had time to add more details and allowed them to create more movement and conversation in their stories on ScratchJr.
  2. In this assignment I had to take into considering the fact that my students had never used ScratchJr before so I introduced an easy standard like identifying characters and setting with a technical aspect they had never used before. I knew that if I gave the students this assignment that it would need to be completed in small groups so that I could guide them through how to use ScratchJr and to my surprise the students were great and loved it.
  3. The supports that I provided my students was a story map that allowed students to write out their thoughts before diving into ScratchJr, I also provided students with visual examples of how to do things, and I provided them with hands on support. These supports allowed my students to generate their ideas before transferring them to the iPad, it also allowed my students to go at a slower pace. I grouped my small group students based on their abilities in working with electronics and this allowed me to pace my lesson depending on the group I was with. I also allowed students to use the talk-to-text feature to create dialogue for their sprites that were not confident in their spelling ability.
  4. In order to support diverse learner needs I would create some premade “code” for the sprites so that students that struggles coding their sprites could focus on their characters and setting and then use the talk-to-text feature to tell their story.

 

The Instructions

Introduction

Engage students prior knowledge by asking what do pictures in a book help us understand? What types of things do we look and listen for in a story (setting, characters, plot)?

Before beginning to read ask students a couple of questions to guide their thinking about today’s project.

Ask students what do pictures in a book help us understand?

Ask students what types of things do we look and listen for when we are reading a story (setting, characters, and plot)?

 

Read aloud and guided questions

Read your chosen story aloud and ask some guided questions throughout.

Read your story out loud and ask questions to get students thinking about key details from the story.

Ask students who are the characters?

Where is the story happening?

What is happening right now?

How does this picture help us understand the story?

 

Creating a story map

Pass out a story map and help students fill in the information.

Pass out a story map and help students fill in the information. 

Ask them to name or draw the main characters, key events, setting, problem, and solution. 

Model where the information goes into each box.

Have students fill in each part of the story map. 

Model how to use ScratchJr

Model an example of how ScratchJr works. Explain to students that they will be using the information they just put in their story maps in a digital illustration.

Model for students how to use ScartchJr. Show them that they will use the information that they put in their story maps in ScratchJr to bring the story to life.

Step 1: Finding the perfect character- show students the button where they can choose different sprites or they can draw their own.

Step 2: Show students how to change the background to the best fit for the story or how to design their own.

Step 3: Show students how to code their sprite and get them to say different things.

Step 4: Show students how to make their sprite move up, down, left, right, or in different directions.

Step 5: Allow students to create their own.

Sharing with their group

In small groups allow students to celebrate their successes with their team members by showing off their creation.

In small groups allow students to share what they have created. Allow them the opportunity to share with each other and explain what is happening with their classmates.

Standards

  • (1.RL.7): Use illustrations and details in a story to describe its characters, setting, or events.

Lesson Feedback

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