Islamic VR costumes – SCOPES Digital Fabrication

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Studio 5/6
Studio 5/6
K-12 teacher
In line with the Ministry of Transport and Communications’ Digital Youth Strategy, STUDIO 5/6 is mainly aimed at nurturing youth as digital learners by sharpening their 21st century learning skills, as they develop in an all-pervasive digital environment. In fact,… Read More


In this series of workshops, participants will attend 5 days, each day they will have a 1-hour session to learn about VR and its applications, then they will be introduced to 3D modeling software and learn how to create a virtual scene related to Islamic costumes.

What You'll Need

  • Equipment: Computer, Internet connection
  • Software: Vectary


Learning Outcomes

    • After the session students will be able to:
    • Explain what is VR.
    • Identify the main types of VR.
    • Explain some different types of VR implementations in the real world.
    • Recognize what is Vectary software and Create an account.
    • Import 3d models and customize the character.
    • Learn to use some new tools such as Boolean union and Array radial.
    • Design a 3D model of hat and Masbaha and customize it.
    • Recognize the generation tools.
    • Use new generation tool – Boolean subtract.
    • Explain what is materials library
    • Customize new types of textures and materials.
    • Design 3D Islamic hat.
    • Used new tools such as Array linear.
    • Practice and apply the knowledge they have learned to create a 3D design of prayer rug in Vectary software.
    • Use almost all tools in Vectary and consolidate their 3d design skills.


The Instructions

Day 1 - 3D modeling and VR

Virtual Reality is considered an important technology that gives excellent scope to diverse fields. In this session, participants will be introduced to VR and its applications. In the end, they will be introduced to 3D modeling software and learn the process to create a virtual scene related to Islamic costumes.

  • Introduce the Engineering Design Challenge.
  • Briefly explain the camp idea and activities.
  • Introduce VR, and what is VR
  • Introduce the main types of VR.
  1. Fully-Immersive.
  2. Simi-Immersive.
  3. Non-Immersive.
  • Show different fields of using VR, education sport, gaming, and training.
  • Introduce Vectary software.
  • Show participants different projects made in Vectary.
  • Ask participants to create accounts on Vectary.
  • Give the participants the time to explore the software.