A long time ago in a galaxy far, far away….
May the 4th is a great opportunity to connect one of the most iconic movie franchises of all time with STEM activities for your students to enjoy.
Our Star Wars collection contains space and tech related lessons that you can use to tie-in Star Wars day and engage your students in a fun way!
This is 5 days online camp, in each day one hour class. participants will be introduced to 3D design through Tinkercad software they will use some new tools and techniques to design and customize Star wars characters.
After participants Mastering the Tinkercad software and all of its tools, they will learn how digital fabrication tools such as a 3D printer can be applied in prototyping.
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Learning about the solar system is always fun, but it can be even more fun if it was through a game! This lesson provides the knowledge about the Solar System Planets by going through a story, where the students [players] are the main characters.
In this lesson students are going to learn about basic electronics and basic programming and apply the received knowledge in making the waving droid project following the engineering design process and project paced learning techniques. Also, they will be introduced to the concept of digital fabrication where they are going to experience Onshape as a CAD software and operate the laser cutter.
This lesson has been adapted from the Harvard-Smithsonian Center for Astrophysics lesson. In this lesson, students will learn about the supernova remnant Cassiopeia A and how astronomers take a look at the universe 10,000 light-years from Earth. Students will use 3D printing to hold a dead star in their hands. This will show the students how digital fabrication can shape how we learn and better understand the universe.
Online workshop directed to kids to introduce them to Artificial Intelligent “AI”, also for them to experience the abilities of the new technology. Besides, knowing the machine learning technique and put in their minds that the computer learns as we do.
When you look up at the night sky, have you ever wondered why some stars are brighter than others? This lesson will teach you how to build a scaled model and visualize the data to understand the relation between brightness(magnitude), distance and luminosity.
This is a 5-day track focus on Wearable technology and the way Wearable works, in addition to how it related to fashion and its benefits of this technology in the daily life. Also, we will have the chance to introduce Microcontrollers to understand its role in wearable technology.
While teaching Newton’s Third Law of Motion, teachers can build this simple Balloon Rocket (which is little different than usual Balloon rocket attached to string). Teacher can start with simple balloon and try to show students how balloon trajectory is unpredictable. Then teacher can guide students to build this rocket and show how simple engineering concepts help in controlling trajectory of Balloon.
Students will learn how to develop a game using Unity software. In addition to importing wheeled robots and ready terrain for Mars, students will learn how to import and control Robots and how to link all of these together.
The law defines an unmanned aircraft system (UAS) as “an aircraft that is operated without the possibility of direct human intervention from within or on the aircraft.” An unmanned aircraft does not have a human pilot onboard, but instead is controlled from the ground. UAS are most commonly referred to as drones, but also include radio-controlled, fixed-wing aircrafts, helicopters, rotorcraft models, and quadcopters. Students will learn about the science of flight and integrate digital fabrication technologies while designing and building their own palm sized quadcopter.